To read more: Fleet Guidelines
In the context of the wiki, a combined fleet/navy is the naval-arm of a nation in roleplay and more-than-likely the most important part of a nation's defense. By definition, a navy must accomplish several things:
- A navy/fleet must be able to defend it's nation's shores, inhabitants, and others from enemies
- A navy/fleet must be able to assume offensive operations to damage/destroy installations, structures, and most importantly, ships from enemies
- A navy/fleet must be able to project power beyond a country's land-bound sphere of influence.
They accomplish this by fielding warships, ranging from small patrol crafts only suitable for coastal defense to mighty battleships capable of contesting the sea for superiority. In addition to this, a navy could also be in charge of amphibious assaults (especially if the nation in question doesn't have an independently operated marine corps), so they often include ground and aerial vehicles.
Usually, the page for a navy is represented by the nation in its entirety, for example: Israel and Singaporean Empire. A page for a navy could also be represented by the name of the naval forces of a nation, for example: Royal Telosian Navy.
A standard navy would have a chain of command/ranking system to delineate what authority a member has. The higher the rank, the greater authority (and influence) that member has, though relative power of members varies from fleet to fleet.
This is an example of a fleets ranking hierarchy. Note that while this is a good representation, many navies neither use these same terms nor go to the same depth.
- Admiral of the Navy (The Leader)
- Fleet Admiral
- Admiral Chief of Naval Operations
- Vice Admiral
- (Upper) Rear Admiral
- (Lower) Rear Admiral
- Post Captain
- Master And Commander
- Lieutenant Commander
- Lieutenant Junior Grade
- Chief Warrant Officer 5
- Chief Warrant Officer 4
- Chief Warrant Officer 3
- Chief Warrant Officer 2
- Chief Warrant Officer 1